The Abyss of Mordath — Full Raid Guide
A complete walkthrough of the Shadow of Mordor raid instance, covering every trash mob type, pull-by-pull strategies, and detailed boss fight breakdowns for both Tier 1 and Tier 2 challenge modes.
Light of Eärendil Requirements
| Tier | Suggested LoE | Base Area Requirement |
|---|---|---|
| T1 | 170 | 150 (extra needed for debuffs) |
| T2 | 220 | 200 (extra needed for debuffs) |
Instance Loot Reference
Level Range: 115 | Group Size: 12-Player Raid
Use this loot table to review raid drops, barter targets, and progression rewards before assigning mainspec/offspec priorities.
The Twins (High Priest & High Priestess)
Silver Chest (Tier 1)
Golden Chest (Tier 2)
Hidden Chest (Challenge)
| Item | Drop Chance |
|---|---|
| Abyssal Leggings Coffer | Common |
| Abyssal Pauldrons Coffer | Common |
| Common | |
| Common | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Greater Abyssal Essences | Uncommon |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Statue of Sauron | Uncommon |
| This Floor is Lava | Uncommon |
Sagróg the Deathless Warden
Silver Chest (Tier 1)
Golden Chest (Tier 2)
Hidden Chest (Challenge)
| Item | Drop Chance |
|---|---|
| Common | |
| Abyssal Boots Coffer | Uncommon |
| Abyssal Gauntlets Coffer | Uncommon |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Greater Abyssal Essences | Uncommon |
| Greater Abyssal Weapon Coffer | Uncommon |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Statue of Sauron | Uncommon |
| This Floor is Lava | Uncommon |
Fingar the Greedy
Silver Chest (Tier 1)
Golden Chest (Tier 2)
Hidden Chest (Challenge)
| Item | Drop Chance |
|---|---|
| Abyssal Chestpiece Coffer | Common |
| Fingar's Lost Scale | Common |
| Common | |
| Common | |
| Greater Abyssal Relics | Common |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Uncommon | |
| Statue of Sauron | Uncommon |
| Uncommon | |
| Uncommon | |
| This Floor is Lava | Uncommon |
| Uncommon | |
| Uncommon |
Meet the Trash
Mordath Taskmaster
- Cannot be CCed
- Huge frontal AoE — tank must face away from the group
- Stackable Fury buff (up to 9 stacks: -5% Attack Duration / +5% Run Speed per stack). At 10 stacks: Unstoppable Fury (+400% Melee Damage / +400% Tactical Damage / -50% Attack Duration / +50% Run Speed)
- Does distributed damage — all players should stand grouped up directly behind the Taskmaster with the tank in front
- Spawns adds at 80% health (he will say: "To my side, Nurn-filth!"). Spawned mobs die when the Taskmaster dies
Mordath Overseer
- Cannot be CCed
- Aura: Imposing Presence — buffs nearby mobs with -50% Incoming Damage and +25% Run Speed
- Applies Marked! debuff (Red Eye) to players — vulnerable to deadly attacks for 12 seconds. Cannot be potted or removed
Mordath Slave-Culler
- Can be CCed
- Applies Marked! (Red Eye) to players
- Applies removable wounds
- Randomly zergs targets
Condemned Soldier
- Can be CCed
- Gets a stackable Reckless buff (+20% Melee Damage / +20% Incoming Melee Damage)
- Corruption: Proper Motivation — makes them immune to CC when active
Enslaved Nurnhoth
- Do not become active unless hit or aggroed — leave them alone if possible
- Can be CCed but cannot be traditionally aggroed (randomly zerg)
- Apply wounds (Wild Slice)
Condemned Captain
- Cannot be CCed
- Aura: Underhanded Methods — buffs all mobs within 10m with +20% positional damage
- Applies Marked! debuff (Red Eye) — 12 seconds, cannot be removed
- Can stun players
Condemned Defiler
- Can be CCed
- Drops Foul Vapors (green puddle) — +30% attack duration and +30% skill induction
- Applies a pottable fear debuff called Silenced that prevents using most skills
Condemned Tracker
- Can be CCed
- Arrow attacks apply pottable poison debuffs
Maddened Nurnhoth
- Can be CCed
- Apply wounds (Wild Slice)
Bloated Pit Crawler
- Acidic Secretion — drops a green cloud dealing 20% of your morale every 2 seconds
Shadowy Remnant
- Has 50 corruptions and cannot be damaged normally — kill it by removing all corruptions
- Drain Essence converts your damage into power removal (drains your power)
- Periodically pulls players through the air toward and over it — watch your positioning
- Does distributed damage — melee bunch up, ranged bunch up
Deathless Watcher
- Aura: Abyssal Darkness — gives nearby players -10 Light of Eärendil
- Drops stackable Shadow of the Mordath puddles — 10% morale damage every 2 seconds. Watch for an eye icon under your stat bar — if you have it, move away from the group before the puddle drops
- Can fear you (not pottable) causing you to turn 90 degrees and run. Conjunctions can interrupt this (use it when he bends over)
Devoted Ritualist
- Gets a corruption that causes damage reflection if not removed — remove ASAP
- Absorbs damage but it causes damage to mobs around it
Devoted Zealot
- Will say: "You will make a fine sacrifice, [player name]" then charges that player
- On death, spawns a Bound Spirit
Bound Spirit (spawns from Zealot death)
- Gets corruption: Lingering Necromancy (+100% Tactical Damage)
- Phases in and out of the ground (cannot be damaged during ground phase) — try to interrupt and stack bleeds/DoTs
- Shadow-burst — purple pulsing clouds that deal damage; stay away during this
Conscripted Assassin
- Can be CCed
- Will say: "Not so fast, [class name]" then charges that player
- Gets a corruption buff: +50% Melee Damage and +25% Run Speed
Trash Pulls to Boss 1
Pull 1 — Pathing Taskmaster
From the entrance, head down all the stairs and stop at the last landing (before the final set of stairs). Everyone except the tank stays on this landing with their back to the rock wall (by the flaming blue torch). The tank stands at the top of the last landing facing the trash.
Wait for the pathing Mordath Taskmaster to approach from the left, then pull him to the top of the steps (face away from the group). Burn him down — adds spawn at 80% but die when the Taskmaster dies, so ignore them.
Pull 2 — Overseer Group
Mobs: 1 Overseer, 1 Slave-Culler, 2 Condemned Soldiers, 3 Enslaved Nurnhoth
Lock down the Slave-Culler (Lore-master or Burglar). Kill order: Overseer > Soldiers > Nurnhoth > Slave-Culler.
Pull 3 — Double Taskmasters
Mobs: 2 Taskmasters
Each tank pulls one and separates them. Burn one down, then the other.
Pull 4 — Taskmaster(s)
Mobs: 1 Taskmaster (sometimes you can get both from Pull 3; if not, repeat the same approach)
Burn down one at a time.
Pull 5 — Large Mixed Group
Mobs: 1 Overseer, 1 Captain, 2 Slave-Cullers, 1 Defiler, 1 Tracker, Enslaved Nurnhoth (inactive unless aggroed)
Lock down the Defiler and 1 Slave-Culler. Kill order: Overseer > Captain > Slave-Culler (free) > Tracker > Slave-Culler (locked) > Defiler (locked). Remove corruptions throughout.
Pull 6 — Largest Trash Pull
Mobs: 1 Taskmaster, 1 Defiler, 1 Overseer, 1 Captain, 2 Slave-Cullers, Enslaved Nurnhoth (some inactive)
Lock down the Defiler and both Slave-Cullers. Off-tank stays on the Taskmaster. Kill order: Taskmaster > Overseer > Captain > Slave-Cullers > Tracker > Defiler (locked). Remove corruptions and wounds throughout. Slow the Slave-Cullers if possible — the Marked buff deals massive damage (7 million in T2) but only lasts 12 seconds, so slowing them gives the targeted player time to move away.
Pull 7
Mobs: 2 Bloated Pit Crawlers, Nurnhoth, 1 Shadowy Remnant
Pull 9
Mobs: 2 Abyssal Maggots, Nurnhoth, 1 Shadowy Remnant
Pull 10
Mobs: 1 Deathless Watcher, 1 Ritualist, 2 Assassins, 1 Warrior, 4 Zealots
Pull 11
Mobs: 1 Deathless Watcher, 2 Ritualists, 2 Assassins, 2 Warriors, 4 Zealots
Boss 1: The Spoiled of Eye (The Twins)
Main Bosses
Two bosses: The High Priest of Khokali and The High Priestess of Dauraga (commonly called "The Twins"). Key mechanics:
- Tanks must keep them separated — when too close they gain a shield preventing damage and begin regenerating morale
- Damaging one boss deals roughly equal damage to the other
- Most groups focus all DPS on the Priestess
Mini Bosses
Mini bosses spawn at health thresholds:
| Health % | Mini Boss | Notes |
|---|---|---|
| 75% | Gurmaush Stone-hide (Rhino) | Zergs targets. On death, debuffs players with Blood Sickness — 10% morale damage every 2s, spreads to nearby players on expiry |
| 50% | Thornethril the Tainted (Spider) | Drops Tainted Bile poison clouds — 20% morale damage every 2s. Often gets stuck in side room. On death, spawns spiderlings that root players |
| 25% | Falchranc the Hewn (Ent) | On death, buffs the Twins with periodic heal bubbles that must be burned quickly |
- T1: Main tank grabs all mini bosses (low damage)
- T2: Main tank holds Rhino and Ent; secondary tank grabs Spider if loose
Devoted Supplicants
Spawn roughly every 40 seconds (2 at a time on T2). They take 30 seconds to reach the altar. Can be stunned/slowed but not CCed otherwise. When they reach the altar they sacrifice themselves and buff the Twins' damage.
- T1: Ignore this mechanic (buff is minimal)
- T2: Stagger them with stuns/slows so tanks don't eat a double buff simultaneously
Blood-Spirits
At 70% boss health the High Priest says: "Sauron shall be reborn in blood." 4 Blood-Spirits spawn, with 4 more every 75 seconds (max 8 at a time — don't kill them).
- Low damage unless you are within 5m when they induct (spinning red circle at their feet)
- They don't move while inducting — simply walk away
- Cannot be interrupted
Tip: Scroll your camera way out so you can see 360 degrees around you. Most wipes happen because players don't notice Blood-Spirits inducting behind them.
Altar Mechanic
Starting at 85% health and roughly every 60 seconds:
- The High Priest says: "The Eye is cast upon you, [player name]" — that player is teleported atop the altar. Healers must get them to full health before they can break free (keep trying to jump off)
- Simultaneously, the High Priestess says: "Silence!" — everyone is hit with a fear. Pot or remove immediately
T1 Strategy
- Two tanks start the fight and separate the Twins (tanking position doesn't matter in T1)
- Move at least 5m from Blood-Spirits when they induct (red circle)
- Stay out of green puddles (Spider)
- Heal altar targets to 100% and pot the group fear
- Ignore Devoted Supplicants
- All DPS on the Priestess until she dies
- Burn the Priest (may have residual morale)
- Kill mini bosses: Stone-hide > Ent > Spider
T2 Strategy
Challenge: The Order of Death — Kill all 3 mini bosses within the blood pools (red water) before the main bosses die.
- Two tanks separate the Twins and tank them in a blood pool
- Stun/slow one of the two Devoted Supplicants; tanks prepare defensive cooldowns (Juggernaut, Pledge, Shield of Doom, To Arms, etc.) for the DPS buff
- Move 5m from inducting Blood-Spirits; stay out of green puddles; heal altar targets and pot fears
- All DPS on Priestess until just under 25% (Ent spawns — last mini boss)
- Tank pulls the Stone-hide to the blood pool and group burns it down. It must die in the blood pool. Use incoming healing debuffs on the boss just before it dies. Fellowship manoeuvres help position kills
- Tank pulls the Ent to the blood pool — same approach
- DPS the Priestess to roughly 9% morale, then switch to Spider
- Tank pulls the Spider to the blood pool — burn it down (must die in the pool)
- Switch back to the Priestess and finish her off
Boss 2: The Deathless Warden (Sagrog)
One main boss with Embittered Shadow-guard adds spawning roughly every 60 seconds.
Core Mechanics
Corruption Bubble: Starting at 90% health and periodically thereafter, Sagrog says: "Ulur ilzu-ûr, drû-glob!" and gains a corruption shield (-70% incoming damage). The group must remove 25 corruptions to break it.
Wages of Fear: If you are not facing the boss when he uses this, you will be feared and he gains positional damage advantage — one-shotting most squishies. Face the boss at all times.
Hateful Shadow: Pottable wound debuff — 23,212 damage every 3 seconds for 18 seconds.
Spiteful Javelin: Pottable wound debuff — -75% incoming healing and -75% outgoing healing for 12 seconds.
Shadow Debuff: Periodically applies +500 shadow to the group (roughly every 30 seconds). Must be removed immediately — nearly any attack will one-shot players with this debuff. Burglar's Antidote (raid-wide) is ideal; Muster Courage is second best.
Embittered Shadow-guards (ESGs): Spawn every 60 seconds (1 on T1, 2 on T2). Do not kill them — on death they spawn two lights that randomly zerg, and leave puddles dealing morale-based damage.
The Unseen Spear: Spawns after the first corruption bubble is removed (relevant for T2 challenge only).
T1 Strategy
- Guards make excellent off-tanks (easy single-target pulls and fast corruption removal); Captains make good main tanks
- Main tank pulls the boss; all DPS burns while the tank positions
- Off-tank stays with the group initially, helping remove corruptions when the bubble appears
- When the first ESG spawns, the off-tank moves to a separate position (always facing the boss) and tanks the ESG there, cycling through corruption removal
- Main group alternates between DPS phases (no corruptions) and corruption removal phases (bubble up). One person should call out transitions
- Pot wounds ASAP
- Off-tank continues to pick up ESGs as they spawn, removing corruptions from each
- Ignore the Unseen Spear in T1
T2 Strategy
Challenge: A Light in the Darkness — Heal the Unseen Spear to 100% health after Sagrog is below 1 million morale, before killing Sagrog.
- Same tank setup as T1 (Guard off-tank, Captain main tank)
- Same DPS/corruption rotation, but ESGs spawn in pairs (2 per wave)
- Off-tank will accumulate 6–8 ESGs by the end; if they reach 10 ESGs, start kiting. If the off-tank drops below 20% health, ESGs use Execute and will one-shot them
- Burglar and/or Lore-master should help remove corruptions on ESGs if needed
- Unseen Spear healing: Keep 1 dedicated healer on the Spear at all times. A Beorning is the best choice (percentage-based heals); Minstrels can work but are less ideal
Beorning tips for the Unseen Spear:
- Place Mark of Grimbeorn on the Spear as soon as it appears
- Tooltip the Spear (hover and press H) — it goes invisible during corruption phases but remains selectable if tooltipped
- Focus on three things: healing the Spear, applying Bees/Armour Crush on Sagrog, and removing corruptions
- Once the Spear is one proc away from full heal, remove the Mark and wait until DPS is ready. When called, re-apply the Mark and heal to full
Boss 3: The Master of the Seven (Fingar the Greedy)
Three-phase fight with a 25-minute enrage timer — after 25 minutes Fingar enters Wrath of the Great Worm (+900% damage).
Phase 1: Chained (100%–65%)
Fingar is chained down during this phase.
Key Mechanics:
- Will of the Ring corruption — remove ASAP or Fingar gains Will of Urya (prevents morale-to-power conversion, critical for T2 challenge)
- Ignore Watchers of Glurnakh (T1)
- Ignore the Devoured that spawn (T1)
- Stay out of fire puddles
Phase 2: Unchained (65%–25%)
Fingar breaks free. Position with the tank at Fingar's head and DPS at his hindquarters. Keep the tank in heal range.
Main Attacks:
| Attack | Notes |
|---|---|
| Tail Lash | Rear cone attack |
| Flames of Angband | Fire breath — at 50% morale he starts turning to face players; occurs every 45 seconds thereafter |
| Belly of the Beast | Every 35 seconds. Distributed damage. Fingar rises on all fours and shakes, then belly-flops. When he rises, everyone except the tank must bunch up to split damage. Return to positions after the knockback |
At 30% morale, King Vaskmun Greytooth spawns.
Phase 3: The King (25%–0%)
King Vaskmun Greytooth spawns. The tank grabs him (minimal damage). Continue the Phase 2 strategy while finishing Fingar.
T1 Strategy
Phase 1:
- Have a Burglar use Diversion at the start of the fight
- If no Burglar: melee should avoid engaging Fingar directly (use ranged attacks only). Ranged DPS stands as far back as possible (use the rock on the ground as a distance guide)
- DPS Fingar until he breaks free (65%)
- Ignore Watchers, Devoured, and fire puddles
Phase 2:
- Position tank at head, DPS at hindquarters
- Bunch up for Belly of the Beast (every 35 seconds)
- Continue DPSing until Phase 3
Phase 3:
- Tank grabs King Vaskmun
- Finish Fingar
- Kill remaining mini bosses: Stone-hide > Ent > Spider (if applicable)
T2 Strategy
Challenge: The Power of the Dwarf Rings — Kill all Watchers of Glurnakh before Fingar hits 65%, burn through his power bar within 100 seconds for Will of Urya, and defeat King Vaskmun before Fingar reaches 3%.
Phase 1:
- Burglar uses Diversion at the start
- Melee use ranged attacks only; ranged DPS stands max distance
- DPS Fingar until first adds spawn. The Devoured randomly zerg and explode on death (morale damage to nearby players) — DPS them if overwhelming, or use Bane Flare/CC
- Kill all Watchers of Glurnakh — Devoured stop spawning once Watchers are dead
- Return to Fingar until Phase 2
Phase 2:
- Tank at head, DPS at hindquarters. Stay out of big red circles (falling ceiling damage)
- Remove Will of the Ring corruption immediately — burn through his power in under 100 seconds for the Will of Urya conversion
- Bunch up for Belly of the Beast every 35 seconds
- If Will of Urya is completed successfully, at roughly 60% health gold coin cyclones begin pathing randomly (persist until the end). Being hit throws you through the air — position so they knock you away from the boss rather than into danger. Ranged classes should stand near the back/sides of the arena
- Stop DPS at 9 million morale on Fingar and switch to King Vaskmun
Phase 3 (Challenge):
- Group up and follow the off-tank who kites King Vaskmun in large circles — this keeps you ahead of the coin cyclones
- At 40% of the King's health, adds spawn. At 30%, damage is distributed to his soldiers
- Lock down Rune-carvers when they spawn (Burglar/Lore-master) — keep them locked for the rest of the fight
- Watch for Soldiers — they reflect damage (kite them or remove corruptions)
- When the King dies (try to be on the opposite side of the arena from the main tank), Fingar becomes immune briefly while doing 3 fire breaths that consume sections of the room
- As soon as Fingar is vulnerable again, burn him to 3% as fast as possible (coin cyclones stop at 3%)
- Finish Fingar
Recommended Consumables
The Abyss of Mordath is a long raid with high sustained damage. Full consumable uptime is non-negotiable for T2.
Recommended Consumables
| Consumable | Example | Purpose |
|---|---|---|
| Cooked Food (crit) | Primary stat food for your class | |
| Trail Food | Trail food — mitigation buffs | |
| Battle Scroll | Offensive mastery buff | |
| Warding Scroll | Defensive mitigation — critical for tanks and off-tanks managing ESGs | |
| Hope Token | Hope buff — counters Abyssal Darkness dread from Deathless Watchers | |
| Athelas Essence | Emergency morale after Bursting Boils or Blood Sickness | |
| Celebrant Essence | Power sustain — essential during long corruption removal phases | |
| Enhancement Rune | Extra LI item levels for DPS and healing output | |
| Shield-spikes | Shield-spike for tanks (match damage type to content) |
Tip: Bring at least 3 stacks of each consumable — the Abyss is long and wipes mean rebuffing. The 25-minute enrage on Fingar means every stat point counts. Coordinate a
Splendid Mûrai Feast or
Durable Umbari Feast before each boss pull.
Guide based on raid notes by Robrelloth of WwE, originally adapted from dadislotroguides.com. Formatted for lotroguides.com.




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